Since each level requires precise timing with the controls I do not advice playing the PC version without a controller. Which brings me to my next point the controls. Getting the precision, timing and rhythm right are important to beat each level. Even if Mickey just bumps into a enemy by accident you will lose health. It is also easy to get hurt in each level. Once you have spent all your lives you will be asked whether to exit the game or go back to the castle. You don’t have unlimited health or lives either. If you die before you reach the checkpoint in each level you will have to restart the level all over again. Back in the day there were no such thing as saving your progress mid-level and coming back to it later. The difficulty here is nothing to sneeze at though just like the original. Another update I loved is the audio commentary from the narrator. Depending on the lines the narrator helped to add comic relief to the game but also helping you get more into the story. At the same time you still recognize elements from the old game such as the apples, cards, mushrooms, and toy soldiers. The graphics in the new version just really come to life and stand out. You can’t pull this off without having high quality graphics to back it up. Being able to explore the castle and take a look at your surroundings is pretty cool when that wasn’t a possibility the first time. The outside of the castle is 2D perpspective but once you enter Mizrabel’s castle you get a fully explorable 3D world. You also get this mix of 2D and 3D from the castle. One minute you are jumping from one mountain of blocks to the next from a 2D perspective to turning the corner in 3D. It makes for some pretty interesting gameplay. Castle of Illusion mixes things up and adds the 3D perspective as well. That is pretty much how most platformers are today as well. You spent most of your time getting from the beginning of the level to the end from a 2D side-scrolling perspective. In the original you couldn’t really explore anything. Completely updating the graphics was definitely the right choice to make. One obvious area Sega gets right is the graphics. Some games have gotten this wrong but Castle of Illusion gets this right. When it comes to remakes its all about what to leave alone and what to change. Games don’t always have to have complicated, long, and sad stories in order to be great.įans will be happy to see that a lot of the original is still here. A simple straight-forward story but it works. In order to do that you must defeat 7 bosses. The only way to free Minnie is to collect all 7 rainbow gems. There he must fight his way through all of Mizrabel’s illusions. He gets advice on what to do and heads for Mizrabel’s castle. Mickey does his best to follow her and rescue her but to no avail. The reason being that she is jealous of her and their happiness. Then the evil witch Mizrabel comes along and kidnaps Minnie. The game starts with Minnie and Mickey having a picnic. I love that when you first start the game it dives right into the story. Everything that made the game fun the first time is still here and better than before. With some revamps I walked away disappointed but I am happy to say that I was not this time. When its predecessor Castle of Illusion Starring Mickey Mouse was revamped I jumped at the chance to play it. My favorite old school Disney game was World of Illusion with Mickey Mouse and Donald Duck. I still get excited when a Disney platformer gets revived. I would play them whenever I got the chance. I was a huge fan of the Disney platformers from the ’80s and ’90s.
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